Rasputin's Powers

Weapons, Passive Effects & Bonuses

(Weapon: Longsword) Proficiency bonus +3, 1d8 damage.
(Item: Climber’s Kit) +2 bonus to Athletics checks for climbing.
(Racial Ability Bonus) +2 to an ability of your choosing (Strength)
(Racial Defense Bonus) +1 Fortitude, +1 Reflex, +1 Will
(Class Feature: Combat Superiority) Bonus to opportunity attacks equal to Wisdom modifier. Enemies struck by opportunity attacks stop moving.
(Class Feature: Weapon Talent) +1 Bonus to either one-handed or two-handed weapons (One-handed)

At-Will Powers

(Class Feature: Combat Challenge) When you attack an enemy, you can mark the target. The mark lasts until the end of your next turn. Marked enemies take a -2 penalty to attack rolls that don’t target you. When a marked enemy that is adjacent to you shifts or makes an attack that doesn’t include you, you can make a melee basic attack against that enemy as an immediate interrupt.

Encounter Powers

Daily Powers

Rasputin's Powers

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