Fighter Supplement

Class Features

You can select one of the following features in place of the Fighter Weapon Talent class feature.

Battlerager Vigor
Each time an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved). When you gain temporary hit points by hitting with an attack that has the invigorating keyword, those temporary hit points stack with any other temporary hit points you already have. When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an axe, a hammer, a mace, or a pick.

Tempest Technique
When you wield two melee weapons, you gain a +1 bonus to attack rolls with weapons that have the offhand property. You gain Two-Weapon Defense as a bonus feat, even if you don’t meet the prerequisites. When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks when you are wielding two weapons. This bonus increases to +2 with weapons that have the off-hand property.


Feats

Dirty Fighting
Prerequisite: Fighter or rogue
Benefit: You gain a +4 bonus to melee weapon damage rolls against surprised enemies.

Improved Vigor
Prerequisites: Fighter, trained in Endurance
Benefit: You gain 1 additional temporary hit point each time you gain temporary hit points from a power that has the invigorating keyword. If you have the Battlerager Vigor class feature, this benefit also applies to the temporary hit points gained from it.
At 11th level, this bonus increases to 2 additional temporary hit points. At 21st level, this bonus increases to 3 additional temporary hit points.

Sideways Defense
Prerequisites: Human, fighter, Combat Challenge class feature
Benefit: Allies adjacent to you gain a +1 bonus to all defenses against any creature marked by you.

Victor’s Confidence
Prerequisites: Con 15, fighter
Benefit: When you reduce an enemy to 0 hit points with a melee attack, you gain a +1 bonus to saving throws until the end of the encounter.

Ambush Tactics
Prerequisite: Any martial class
Benefit: The first enemy you damage during the first round ofan encounter takes Id6 extra damage if it has not yet acted.

Armored Endurance Training
Prerequisite: Any martial class
Benefit: You don’t take an armor check penalty to your Strength or Constitution-based skill checks.

Armored Swiftness Training
Prerequisite: Any martial class
Benefit: You don’t take an armor check penalty to your Dexterity-based skill checks.

Brawler Guard
Prerequisite: Fighter, Brawler Style class feature
Benefit: You gain a +1 shield bonus to AC and Reflex while you wield a weapon in one hand and your other hand is free.

Brutal Brawler
Prerequisite: Fighter, Brawler Style class feature
Benefit: The damage die ofyour unarmed attacks increases to 1d6. Your damage die for spiked gauntlets (Adventurer’s Vault, page 9) increases to 1d8.

Draw First Blood
Prerequisite: Any martial class
Benefit: Your basic attacks against undamaged enemies deal extra damage equal to your Wisdom modifier.

Formation Fighting
Prerequisite: Any martial class
Benefit: Whenever you make an opportunity attack against an enemy, you gain a bonus to the attack roll and damage roll equal to the number of your allies adjacent to that enemy.

Inescapable Hold
Prerequisite: Fighter, Brawler Style class feature
Benefit: Whenever an enemy grabbed by you attempts to escape your grab, it must make its escape check against your Fortitude even if it uses Acrobatics.

Hip Throw
Prerequisite: Fighter, Brawler Style class feature
Benefit: Whenever you score a critical hit with a grab attack or a martial power that allows you to grab a creature, you also knock that creature prone.

Marked Fury
Prerequisite: Fighter
Benefit: If an adjacent enemy that is marked by you makes an attack that doesn’t include you as a target, it takes a penalty to the attack roll equal to either -2 or the number of enemies adjacent to you, whichever is worse. This penalty replaces the normal penalty for having a creature marked.

Martial Adaptation
Prerequisite: Any martial class
Benefit: When you take this feat, choose one martiaI daily attack power ofyour level or lower from your class. After an extended rest, you can swap the chosen power for a martial daily attack power you know of the same level. You can substitute the original power back in after another extended rest.

Martial Flexibility
Prerequisite: Any martial class
Benefit: When you take this feat, choose one martial utility power ofyour level or tower from your class. After an extended rest, you can swap the chosen power for a martial utility power you know of the same level. You can substitute the original power back in after another extended rest.

Martial Ploy
Prerequisite: Any martial class
Benefit: When you use aid another on an ally’s weapon attack roll, the ally can roll twice and use either result. This effect replaces the normal +2 bonus to the attack roll. An ally can benefit from this feat only once per attack.

Martial Readiness
Prerequisite: Any martial class
Benefit: When you take this feat, choose one martial at-will attack power of your level or lower from your class. After an extended rest, you can swap the chosen power for a martial at-will attack power you know of the same level. You can substitute the original power back in after another extended rest.

Martial Versatility
Prerequisite: Any martial class
Benefit: When you take this feat, choose one martial encounter attack power of your level or lower from your class. After an extended rest, you ca n swap the chosen power for a martial encounter attack power you know of the same level. You can substitute the original power back in after another extended rest.

Overrun Critical
Prerequisite: Any martial class
Benefit: Whenever you score a critical hit against an enemy with a charge attack. you can push that enemy 1 square and knock it prone.

Nerathian High Blade Student
Prerequisite: Fighter, ranger, or warlord; proficiency with any heavy blade that has the versatile property
Benefit: You gain a +2 feat bonus to Endurance checks. When you are attacking with a heavy blade that has the versatile property and you have proficiency with that weapon, you also gain the following benefit. When you hit an enemy with a power associated with this feat, you gain a +1 bonus to the damage roll for each enemy adjacent to you.
Associated At-Will Powers: Threatening Rush

Nerathian High Blade Soldier
Prerequisite: Fighter, Nerathan High Blade Student feat
Benefit: When you are attacking with a heavy blade that has the versatile property and you have profiCiency with that weapon, you gain the following two benefits. Enemies adjacent to you don’t gain the +2 bonus to attack rolls against you for having combat advantage. You can use a power associated with this feat in place ofa melee basic attack when making an attack as a result ofyour Combat Challenge class feature.
3rd Level – Dance of Steel
7th Level – Iron Bulwark
13th Level – Stranglehold
17th Level – Shifting Blade
23rd Level – Fangs of Steel
27th Level – Blood Rush

Red Cloak Student
Prerequisite: Fighter or rogue; profiCiency with longsword, rapier, or short sword
Benefit: You gain a +2 feat bonus to Acrobatics checks. When you are attacking with a longsword, a rapier, or a short sword and you have profiCiency with that weapon, you also gain the following benefit. When you use a power associated with this feat to attack an enemy granting combat advantage to you, you gain a +1 bonus to AC and Reflex until the start ofyour next turn.
Associated At-Will Powers: Footwork Lure

Red Cloak Tough
Prerequisite: Fighter, Red Cloak Student feat
Benefit: When you are attacking with a longsword, a rapier, or a short sword and you have proficiency with that weapon, you gain the following two benefits. When you score a critical hit against an enemy, you mark each enemy adjacent to that enemy. The mark lasts until the end of your next turn. You can use a power associated with this feat in place ofa melee basic attack when making an opportunity attack.
3rd Level – Armor-piercing thrust
7th Level – Reckless strike
13th Level – Storm of Blows
17th Level – Exacting Strike
27th Level – Indomitable battle strike

Fighter Supplement

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