Cleric Supplement

Class Features

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Feats

Power of Life
Prerequisite: Any divine class, must worship a deity of the life domain.
Benefit: You gain a +2 bonus to Heal checks. When you use a power associated with this feat and hit one or more enemies with it, one ally within ten squares of you gains 3 temporary hit points. The temporary hit points increase to 5 at 11th level and 8 at 21st level.
Associated Powers: Astral Seal

Pulse of Life
Prerequisite: Channel Divinity class feature, must worship a deity of the life domain
Benefit: You gain the Channel Divinity power pulse of life.
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Power of the Sea
Prerequisite: Any divine class, must worship a deity of the sea domain
Benefit: You gain a +2 feat bonus to Athletics checks. When you use a power associated with this feat and hit one or more enemies with it, you can choose an effect: You make a saving throw against an effect that a save can end, or one enemy hit by the power takes a -2 penalty to the next saving throw it makes before the start of your next turn.
Associated Powers: Recovery Strike

Sea Surge
Prerequisite: Channel Divinity class feature, must worship a deity of the sea domain.
Benefit: You gain the Channel Divinity power sea surge.
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Power of the Wilderness
Prerequisite: Any divine class, must worship a deity of the wilderness domain
Benefit: You gain a +2 feat bonus to Nature checks. When you use a power associated with this feat and hit an enemy with it, you and each ally adjacent to you ignore difficult terrain until the end of your next turn.
Associated Powers: Recovery Strike.

Grasp of the Wild
Prerequisite: Channel Divinity class feature, must worship a deity of the wilderness domian
Benefit: You gain the Channel Divinity power grasp of the wild.
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Cleric Supplement

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